top of page

Une Journée dans la Vie de Slimey

3C prototype - 2025

Play as a slime navigating through a space full of obstacles, where your body size and physical properties adapt to the challenges you face.

 

Harness the power of your quirky body to solve puzzles and shape the world while the world shapes you.

With 3 other Game Designers, we tackled the challenge of imagining and prototyping a game with unique and creative 3Cs. 

 

Personal contributions:
  • Designing the Camera, Character, and Controls

  • Implementing the dynamic camera in Unreal Engine 5

  • Level Design and implementation in Unreal Engine to specifically highlight the 3Cs.

  • Documenting the game via a 3C document and a One Page document.

  • Juiciness (Niagara System VFX, Screenshakes...)​​​

image.png

Feel free to take a look at our 3C document for more details about this project.

bottom of page