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Using the 3Cs to tell a story - Lost in Space

Lost in Space screenshot.png

Lost in Space is a project I developped on my own over a couple of months.

In the aftermath of a catastrophic accident, only the engine of the ship remains operational, limiting its movement to a straight trajectory. They find themselves adrift in the vast expanse of space, utterly lost.

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In this One Button Game, I attempted to convey these feelings through the game's design, especially through the 3Cs: Camera, Character, and Controls.

Camera Design

A strong challenge for this game was designing the perfect camera to capture the narrative intention of the game in which I wanted the player to feel lost, overwhelmed, and afraid, while also creating interesting and complex gameplay in which they would be able to plan ahead, make decisions, and choose the perfect route. 

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I decided to create 3 different cameras depending on the situation in order to truly create an interesting experience both narratively and for the gameplay.

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  • Close to the player

  • Instills sense of fear, of the unknown

  • Encourages players to plan ahead as visibility is reduced

Player Flying in Space

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  • Further away from the player

  • The player can see obstacles and plan their next move

  • Medium-visibility allows for a bit of rest

Player Orbiting a Planet

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  • Camera zooms out completely: the level is entirely visible

  • Player feels safe and re-fuels their solar-powered vehicle

  • Encourages player to take their time and plan their path

Player Orbiting a Star

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